Session 42 - Ettin? More like Tvåin, för de har två huvuden! hahaha fattar ni?

We have "befriended" the monk we captured. His name is Sebastian Ordmund and he is precious. Sebastian has the attention span of a puppy and probably some sort of neurodiversity. His job in the ambush had been so say the cool magical phrase that would have summoned a blue dragon to rain lightning down on us, but apparently Sebastian has forgotten the phrase. He also hinted that there was another phrase that could "tell the dragon what to do" but he didn't know it.

We had a discussion about how vomitting would interact with being invisible. More tests are required.

Siveril flew above the canopy of the forest and looked around. The forest is about to come to an end and beyond its edge the valley is full of mist. We've been traveling slowly downhill into the valley, but the mist beyond seems to dip even further into almost a bowl in the countryside. At the edge of the bowl, within the mist, Siveril sees dark shapes moving about.

We snuck up to the bowl. Turns out these dark shapes are BIG BOYS (also known as giants). More precisely they were Ettins; giants with two bickering heads. These ettins were way fucked up though with an assortment of limp wings seemingly attached to to their bodies at random. We didn't feel super-enthused about fighting them, so we snuck past.

We've reached the end of the valley and the bottom of the bowl. The bottom of the mountainside before us is riddled with fallen boulders and in their midst rises a large tower. It seems typically wizardly to put a tower in such an inaccessible location, but little did we know it was actually VERY wizardy. The tower was in fact an illusion covering a circular abyss. Sebastian wasn't very keen on jumping in, so we left him in a treegrove with some snacks and paper and crayons to keep him occupied.

We jumped down into the hole, trusting in Mergrim to catch us with a feather fall. In typical Mergrim fashion however, he waited until the last moment, causing Louie to shout in anxiety. Luckily though, none of the monsters at the bottom of the pit seemed to notice the shout. Oh right, there were monsters at the bottom of the pit. Yay. Also a huge decorated door with carvings av vaguely humanoid figures, of wind and ir elementals meeting people, and of people being sacrificed and elementals forced into their bodies.

Ask Michelle for elaboration on the monsters at the bottom of the pit at the beginning of next session to "get into the game".