Session 17 - Sharknado

And headed straight to Lyceum they did!...n't... After getting to the shoreline the party decided that finding Lee as soon as possible was the highest priority. The gust of wind that had hit the ship had started to pick up; a powerful storm had formed. Rain and wind pummeled the party as they began their way over to Lee's house. Katrina showed her usefulness to the party by giving everyone blood-orbs, making the one holding them completely ignore the wind while also making them look bloodied. Mergrim, who didn't seem to need his orb, immediately gave it away to a couple in need in the streets.

Once at Lee's house the party decided to split up once again. Siveril started sneaking into the house while Zunigri and the rest of the party made their way to the back where Luna used to be. With both Luna gone and Siveril only finding a bowl of warm fish soup in the now oddly clean house the party came to the conclusion that Lee must have left before they got there, and probably on water. They decided to head back to Lyceum. (For real this time).

They finally reached their destination! The windows of Lyceum had all been shattered by the now ever more powerful storm. At Lyceum the party got to talk too Simeon who after some spell casting (throwing?) figured out that the storm wasn't a natural occurrence. Someone had brought the strom upon Seaquen, and its magic seemed to originate from an ancient fire-tomb in the ruins to the east of town. An oddly good place too hide for someone who recently tried to kill a lot of people, and also very close to the water... The party elected Marxiros as their guide to find their way to the fire-tomb and Simeon cast a spell on him that would point him towards it. One could say Marxiros knew the way. Switching out Katrina for Torrent, the magical compass Marxiros lead the troop through the storm towards their new destination.

The storm started to calm down the closer the party got to the eastern edge of the peninsula and when they got to the front of a rusty gate there was no wind at all. They had found the eye of the storm. The magic in Marxiros told him that the place the storm originated from was now underneath him, and after inspecting the situation he figured out that they were currently standing ontop of an old house and that the safest way down would be a pair of stairs going down the outmost edge closest to the water. The party voted on whether to take a short rest before going down or not and decided that time was of the essence.

Now down the stairs the adventurers found a new problem. The house had started to become submerged and the level of the water was high enough that they would have to swim to get inside. Even inside the house the water would too high for both Louie and Mergrim to be able to stand so they each got to cling onto others in the party. Louie clung onto Zunigri and Mergrim onto Marxiros. Trying to swim inside Saphire decided to make the adventrue a little more interesting by intentionally failing to swim, thereby raising the tention of the situation. After (INSERT NAME) had swam out to get the now drowning Saphire, they finally got inside the house.

Once inside the house the adventurers found themselves in a room with many doors. Choosing the door in the direction of the spells origin, (INSERT NAME) "opened" the much weathered door. On the other side of the door a pack of giant crabs were not amused by the adventurers ruining their home and a fight broke out. Saphire, being as tactical as he is, knowing could prevail without his assistance decided to preserve his magical energy by tactically getting paralyzed at the very start of the fight. A bold move, but also a very smart one. After multiple loops of both Crab Rave, Africa and the usual ambient music, the party finally stood victorious. They had sustained a fair amount of damage and was pretty tired after such a difficult fight. Now finding himself bored, Mergrim decided to open another door. The door flew open as the magical bolt of his turret hit it, spewing out swarms of angry burning rats. Another fight started; now with more Saphire! The rats proved quite an easy fight after the giant crabs, so without issue the party once again stood victorious. After some ravaging through some old crates the session ended.